Welcome back everyone,

it's been a while since the last update, and maybe some of you were starting to wonder what happened to us. I'm glad to say we're still very much alive!

 

Delegating our marketing duties to 11bit has been a godsend, since we've been able to focus entirely on code and graphics respectively. But the downside of that is that updates haven't been as frequent as they used to (of course there's still plenty of stuff going on over on facebook and the steam community page - thanks 11bit ^_^#)

So what have we been up to?

Well, we can definitely see the light at the end of the tunnel, but we all felt the game was still missing a few things. So we are currently polishing the core mechanics and the general experience, adding lore, cutting things that didn't work out as expected, etc. If we were making a movie I'd say we're somewhere in the editing process: all the scenes have been shot, but we want to make sure we present them in the best possible way to our audience!

On the porting front, the Xbox One version is mostly done, and we are working hard on the PS4 version. Those will be followed by the Linux and Amiga ports. I should also point out that unfortunately the Amiga port will not support online multiplayer. (EDIT: we do however have videos of it running on Amiga - courtesy of Daniel, our amazing Amiga porter! - just to reaffirm that it's indeed coming out ^_^ you can watch them over here and here)

Of course, this wouldn't be a proper update without some nice gifs, so here we go:

Players now have a "special" bar which fills up as you kill enemies. When the bar is full, you can unleash a deadly special attack:









We also added new weapons, which you may have caught a glimpse of on our twitter. Here are a few examples (there are more, but I don't want to spoil all the surprises ^_^)








Finally, we have updated the Kickstarter backer branch on Steam with our latest GDC build so that you can all experience the latest changes! (please keep in mind it's still a development build so you may encounter bugs).

SUPER IMPORTANT NOTE: if you are playing on PC, please delete the Tower57 folder inside your "documents folder", otherwise you may experience controller issues ^_^#

As always, both Thomas and myself really want to thank you all for your support and your kind patience over the past couple of years. Hopefully it will all be worth it when we launch this spring!

Cheers,

Marco

 

Comments   

0 # xxx 2017-03-01 11:21
I'm a casual gamer and this game was hard :)

With auto-aim it didn't feel good, but the enemies tank bullets quite well and the controlls are quite complex. I hope there will be a farely easy mode and a very gradual introduction of controls for different abilities and weapons :) (can even be fun: unlocking abilities)
0 # John_Doe 2017-03-01 16:29
Please don't make this casual (on XBox or PS4 ... I don't care ;-))! I really want this to be hard to beat (no autoaim or such console stuff or at least let the player decide if he wants to enable these things).
Hope, it will be like "The Chaos Engine" back in the days.

Anyway, go on and create a great game guys.
0 # xxx 2017-03-01 18:09
The auto aim setting is already there and optional. Of course I just asked for an easy mode, not to make the whole game booring for others :)
0 # 1270 2017-03-01 18:00
Can you describe what is missing that prevents online play with the Amiga version, or is that a question that Daniel should answer?
0 # 1856 2017-03-01 20:31
Hey guys,

can not find the mail with the Steam key! Is it to send it again?

Thanks in advance!
0 # 426 2017-08-16 22:35
Well It's August now. I just sent a question on the steam forums but read in a another thread that you don't hang out on the steam forums anymore. So i kinda wanted to know if i can get my email with a key?

You have no rights to post comments