Welcome back everyone,
it's been a while since the last update, and maybe some of you were starting to wonder what happened to us. I'm glad to say we're still very much alive!
Delegating our marketing duties to 11bit has been a godsend, since we've been able to focus entirely on code and graphics respectively. But the downside of that is that updates haven't been as frequent as they used to (of course there's still plenty of stuff going on over on facebook and the steam community page - thanks 11bit ^_^#)
So what have we been up to?
Well, we can definitely see the light at the end of the tunnel, but we all felt the game was still missing a few things. So we are currently polishing the core mechanics and the general experience, adding lore, cutting things that didn't work out as expected, etc. If we were making a movie I'd say we're somewhere in the editing process: all the scenes have been shot, but we want to make sure we present them in the best possible way to our audience!
On the porting front, the Xbox One version is mostly done, and we are working hard on the PS4 version. Those will be followed by the Linux and Amiga ports. I should also point out that unfortunately the Amiga port will not support online multiplayer. (EDIT: we do however have videos of it running on Amiga - courtesy of Daniel, our amazing Amiga porter! - just to reaffirm that it's indeed coming out ^_^ you can watch them over here and here)
Of course, this wouldn't be a proper update without some nice gifs, so here we go:
Players now have a "special" bar which fills up as you kill enemies. When the bar is full, you can unleash a deadly special attack:
We also added new weapons, which you may have caught a glimpse of on our twitter. Here are a few examples (there are more, but I don't want to spoil all the surprises ^_^)
Finally, we have updated the Kickstarter backer branch on Steam with our latest GDC build so that you can all experience the latest changes! (please keep in mind it's still a development build so you may encounter bugs).
SUPER IMPORTANT NOTE: if you are playing on PC, please delete the Tower57 folder inside your "documents folder", otherwise you may experience controller issues ^_^#
As always, both Thomas and myself really want to thank you all for your support and your kind patience over the past couple of years. Hopefully it will all be worth it when we launch this spring!