Hello again everyone!

It hasn't been long since the last update, but I know a lot of you backed the game for the Amiga version, so it's a real honor and personal moment of pride to be able to show you our first Amiga screenshots! (courtesy of Daniel Müßener from GoldenCode).

Please keep in mind these are the very first development screenshots, and as such might look a bit ... erm ... underwhelming, but rest assured that this is major step!

Daniel is currently writing the Amiga-specific "blitting code" (in other words getting things to render on-screen correctly, with and without transparency, with and without axis flipping, etc.) which is why everything looks a bit broken right now, but the rest of the "non-platform-specific" code (game systems, logic, etc.) is already compiling.

In the words of Daniel: "going well I'd say" ^_^

 

 

 

 

 

And since we're on the topic of the Amiga, I wanted to take the chance to give a quick shout-out to one of our backers, Sam Dyer, who is part of Bitmap Books, an independent publisher of retro-gaming books.

I just got my copy of "Commodore Amiga: a visual Compendium" in the mail yesterday, and it's absolutely packed with not just gorgeous pixel art, but also quotes, interviews, and commentaries from most of the legends of the era.

If you're a fan of pixel art and / or the Amiga you might enjoy it as much as I am ^_^

 

 

And that's it for this brief update. Next time we'll have more news regarding the backer demo and the Steam keys, but until then have a great week-end everybody!

Cheers,

Marco

Comments   

+10 # invent 2016-11-11 22:46
Great work Daniel and team :)
+2 # MDW 2016-11-13 19:34
Good job! I am waiting for MorphOS/AmigaOS4 version of "Tower 57". Thank you for the great info. I hope you will update info about progress of your work.

You have no rights to post comments