Welcome back everyone!

I'm super excited and very nervous at the same time as I type this update, but here we go ...

Hello again everyone!

It hasn't been long since the last update, but I know a lot of you backed the game for the Amiga version, so it's a real honor and personal moment of pride to be able to show you our first Amiga screenshots! (courtesy of Daniel Müßener from GoldenCode).

Please keep in mind these are the very first development screenshots, and as such might look a bit ... erm ... underwhelming, but rest assured that this is major step!

Daniel is currently writing the Amiga-specific "blitting code" (in other words getting things to render on-screen correctly, with and without transparency, with and without axis flipping, etc.) which is why everything looks a bit broken right now, but the rest of the "non-platform-specific" code (game systems, logic, etc.) is already compiling.

In the words of Daniel: "going well I'd say" ^_^

 

 

 

 

 

And since we're on the topic of the Amiga, I wanted to take the chance to give a quick shout-out to one of our backers, Sam Dyer, who is part of Bitmap Books, an independent publisher of retro-gaming books.

I just got my copy of "Commodore Amiga: a visual Compendium" in the mail yesterday, and it's absolutely packed with not just gorgeous pixel art, but also quotes, interviews, and commentaries from most of the legends of the era.

If you're a fan of pixel art and / or the Amiga you might enjoy it as much as I am ^_^

 

 

And that's it for this brief update. Next time we'll have more news regarding the backer demo and the Steam keys, but until then have a great week-end everybody!

Cheers,

Marco

Welcome back dear backers!

It's been almost a month since the last update, which means it's about time for another round of gifs. So buckle up and "read more" to find out what we have been up to.

Hello everyone,

it's been almost a month to the day since the last update, which... well... kinda sucks... That doesn't mean we haven't been hard at work on the game, but sadly sometimes despite making a lot of progress "behind the scenes" there just isn't much to actually show for it (in this case I've spent the last month implementing online multiplayer, which is doing great but is nowhere near finished - and is not an easy feature to "show" anyway - and getting the console ports on the way).

Having said that we do want to keep all our backers informed of what's going on, so here we go!

Hello everyone!

It's been a while since the last update, and as usual we've been crazy busy: Thomas is working on the final level / boss, as well as a couple extras I can't elaborate on just yet, and I've been hard at work updating the old online framework from the first prototypes so we can bring back online multiplayer, making the engine easier to port to other platforms, and of course the backer demo ;)

Until we can show more of that however, I wanted to share some pictures from Gamescom and PAX with you all, and thank you again for making all of this possible through your unwavering support.

As a side-note I wasn't at the conventions myself (too much work to drag myself out of my cave) so my comments might not always be very informative ^_^#